1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8950
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8950
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β
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Sorcery
Destroy target creature. Return up to one target creature card from your graveyard to your hand.

Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.

Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on this artifact. {2}: This artifact becomes a 1/1 Construct artifact creature until end of turn.

Enchantment
Flash Domain β This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Creature β Nightmare Beast
Deathtouch, lifelink {T}: Add one mana of any color.
Creature β Dragon
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.

Legendary Artifact Creature β Robot
Vigilance, trample, haste Whenever Liberty Prime attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters). {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.

Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Creature β Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Artifact β Vehicle
As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3

Sorcery // Sorcery

Enchantment β Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Creature β Halfling Rogue
Sneak Attack β Whenever this creature attacks, roll a d20. 1β9 | This creature gains deathtouch until end of turn. 10β19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

Instant
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt deals 3 damage to any target.
Artifact β Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.

Creature β Human Warrior
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

Instant
Lightning Strike deals 3 damage to any target.

Creature β Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
Legendary Creature β Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

Instant
Choose one β β’ Put a +1/+1 counter on target creature or Vehicle. Untap it. β’ Return target permanent you control to its owner's hand.

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashbackβ{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Legendary Planeswalker β Liliana
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. β4: Each player sacrifices two creatures of their choice. β9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

Legendary Planeswalker β Liliana
+1: Each player discards a card. β2: Target player sacrifices a creature. β6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker β Liliana
+1: Each player discards a card. β2: Target player sacrifices a creature. β6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Enchantment
When this enchantment enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Creature β Specter
Flying When this creature enters, each opponent discards a card.

Creature β Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature β Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.

Instant
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.

Legendary Planeswalker β Liliana
+1: Up to one target creature gets -2/-1 until your next turn. β2: Mill two cards, then you may return a creature card from your graveyard to your hand. β7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

Legendary Planeswalker β Liliana
+1: Each player discards a card. Each opponent who can't loses 3 life. β3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. β7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

Creature β Frog Druid
Reach {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.

Legendary Creature β Human Noble
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Artifact β Equipment
When this Equipment enters, it deals 2 damage to any target. Equipped creature gets +2/+1. Equip {2}

Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Artifact
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.