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Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature. Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.

Creature β Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.

Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact Creature β Phyrexian Insect
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.

Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature β Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.

Creature β Spider
Reach, deathtouch Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Legendary Creature β Merfolk Warrior Villain
Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card.

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).

Creature β Human Artificer
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Instant
Target creature gets +4/-4 until end of turn.

Creature β Bird
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Bird
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Spirit Advisor
Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.

Instant β Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Instant
Destroy target enchantment. Draw a card.

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Creature β Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Creature β Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature β Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Creature β Shade Warlock
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Artifact Creature β Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.

Artifact Creature β Assembly-Worker
Prototype {1}{W} β 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.

Creature β Human Monk
{T}: Add {W}.

Snow Creature β Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Creature β Dragon
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

Enchantment β Aura
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Creature β Human Peasant Ally
Whenever another Ally you control enters, put a +1/+1 counter on this creature.

Legendary Creature β Human Avatar
During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Avatar
All creatures have double strike and attack each combat if able.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature β Human Warrior
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.

Creature β Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.

Creature β Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Creature β Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature β Bird Rebel Soldier
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.

Legendary Creature β Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

Enchantment β Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Creature β Dwarf Berserker
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Legendary Creature β Human Assassin
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
Discard a land card: Create a 2/2 green Bear creature token.

Legendary Creature β Human Wizard
Tap an untapped Wizard you control: Draw a card.

Legendary Creature β Djinn Sorcerer
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.

Legendary Creature β Eldrazi
Whenever Azlask or another colorless creature you control dies, you get an experience counter. {W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.

Legendary Creature β Goblin Soldier
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Instant
Choose one β β’ Creatures you control gain lifelink until end of turn. β’ Draw a card. β’ Put target attacking or blocking creature on top of its owner's library.

Artifact
{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {W} or {U}.

Creature β Human Advisor
At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from this creature.