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8950
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8950
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Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}

Creature β Lizard Shaman
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature β Horror
Dominate Monster β When this creature enters, gain control of target creature for as long as you control this creature.

Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.

Creature β Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

Creature β Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent exiles a card from their hand.

Artifact Creature β Construct
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.

Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Artifact β Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

Sorcery
Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.

Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, exile the top three cards of target player's library. {U}{U}, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.

Sorcery
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.

Sorcery
Join forces β Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Target opponent mills seven cards.

Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Creature β Spirit Bird
Flying {2}: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.

Artifact
Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.


Creature β Merfolk Wizard
Exhaust β {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)

Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.

Enchantment Creature β Harpy
Flying At the beginning of combat on your turn, each player mills three cards.

Artifact Creature β Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.

Enchantment β Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

Creature β Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Instant
Counter target spell with mana value 1 or less.

Legendary Creature β Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Legendary Creature β Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

Legendary Creature β Elf Cleric
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.

Creature β Horror
When this creature dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Legendary Creature β Human Cleric
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.

Creature β Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."

Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Legendary Creature β Human Druid
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

Creature β Bat
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature β Bat
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature β Elf Ranger
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Knight
Double strike, protection from black and from green

Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.

Legendary Creature β Vampire Cat
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.

Enchantment
As this enchantment enters, choose Mirran or Phyrexian. β’ Mirran β Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. β’ Phyrexian β At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Creature β Dwarf Soldier
When this creature dies, the Ring tempts you.

Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

Creature β Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

Instant
Counter target instant or sorcery spell unless its controller pays {3}.