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8950
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Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)
Basic Land β Plains
({T}: Add {W}.)

Sorcery
Destroy all nonland permanents.

Enchantment β Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Sorcery
Destroy all nonland creatures. Awaken 4β{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.

Sorcery
Choose four. You may choose the same mode more than once. β’ Create a 2/2 Citizen creature token that's all colors. β’ Return target permanent card from your graveyard to your hand. β’ Proliferate. β’ You gain 4 life.

Sorcery
Plasma Bolt deals 2 damage to any target. Void β Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.

Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

Artifact β Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.

Artifact Creature β Angel
Flying You can't lose the game and your opponents can't win the game.

Creature β Platypus Bear
Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Creature β Dwarf Barbarian
When this creature enters, choose one β β’ Smash the Chest β Destroy target artifact. β’ Pry It Open β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Tap up to one target creature. Scry 1, then draw a card.

Artifact β Equipment
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}

Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.

Instant
Target creature gains deathtouch until end of turn. Draw a card.

Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Creature β Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.

Enchantment β Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.

Creature β Elf Druid
When this creature enters, choose one β β’ Put a +1/+1 counter on target creature. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

Artifact
When this artifact enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Creature β Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment β Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature β Phyrexian Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.

Sorcery
Draw three cards, untap up to two lands, then discard a card.

Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Land
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Creature β Zombie Warlock
This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.

Creature β Cat
During your turn, this creature has first strike.

Artifact β Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Creature β Human Villain
{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.

Sorcery
Choose target creature an opponent controls, then roll a d20. 1β9 | Return it to its owner's hand. 10β19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Artifact Creature β Assembly-Worker
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.