Inventory last scanned: 5/5/2026, 6:28:09 PM
Creature — Fungus
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature — Demon
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Creature — Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature — Elemental
Menace Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Mercenary
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Creature — Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Artifact — Equipment Vehicle
Double strike Equipped creature has double strike. Equip {4} Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Artifact Creature — Robot
Void — When this creature enters, if a nonland permanent left the battlefield this turn or a spell was warped this turn, exile up to one target instant or sorcery card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
Instant
This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.
Creature — Human Peasant Ally
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Cat Druid
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Creature — Human Assassin
{T}: Destroy target tapped creature.
Creature — Dwarf Sorcerer
When this creature enters, you may discard a card. If you do, draw a card. {T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent.
Creature — Human Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Legendary Creature — Human Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Legendary Creature — Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Land
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Artifact Creature — Construct
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Bat
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Sorcery
Choose one — • Ruinous Rampage deals 3 damage to each opponent. • Exile all artifacts with mana value 3 or less.
Sorcery — Lesson
As an additional cost to cast this spell, you may waterbend {4}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
Legendary Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Land
Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Creature — Goblin Rogue
{T}, Discard a card: Draw a card.
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
This spell costs {1} less to cast if it targets a Mount or Vehicle you control. Target creature you control deals damage equal to its power to target creature an opponent controls.
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Creature — Human Shaman
When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Artifact Creature — Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip {2}
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Artifact Creature — Construct
Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample
Artifact Creature — Robot
Menace {2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
Token Creature — Raccoon Warrior
This creature can't be blocked by creatures with power 2 or less. (This token's mana cost is {3}{G}.)
Instant
Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn.
Artifact Land
This land enters tapped. Indestructible {T}: Add {R} or {W}.