Inventory last scanned: 5/5/2026, 6:28:09 PM
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Creature — Phyrexian Imp
Flying Discard a card: Add {B}.
Creature — Goblin
Sacrifice a Goblin: Add {R}.
Creature — Rhino
Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature — Eldrazi Drone
Devoid (This card has no color.) Menace Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
Legendary Creature — Goblin Wizard
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
Enchantment Creature — Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
Creature — Minotaur Warrior
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Fungus Snail
When this creature enters, target opponent exiles a card from their hand.
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Creature — Insect Skeleton
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Snake
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Artifact
This artifact enters tapped. {T}: Add {U}.
Creature — Human Knight
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Dinosaur
Flying, menace
Creature — Giant Archer
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
Creature — Elemental Cat
Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Creature — Insect
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature — Cat Horror
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature — Squid
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Land
{T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Instant
Destroy target artifact. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Spider
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Creature — Cat Knight
Flying, double strike
Land
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Creature — Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.
Creature — Phyrexian Beast
Reach, trample This creature can't be blocked by creatures with flying.
Artifact — Vehicle
Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2
Creature — Snake
Flying, deathtouch Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature — Human Pirate
Flying Raid — When this creature enters, if you attacked this turn, draw a card.
Creature — Human Pirate
Flying Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Creature — Bird Frog
Flying When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spider
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
Creature — Insect Warrior
Reach Whenever this creature blocks a creature with flying, this creature gets +5/+0 until end of turn.
Creature — Human Pilot
Flying Exhaust — {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature — Human Soldier
Flying Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
Creature — Spider Human Hero
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)