Inventory last scanned: 4/27/2026, 6:29:33 PM
Legendary Creature — Boar Mutant Warrior
Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Spirit
Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0.
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Destroy target artifact, creature, or planeswalker.
Creature — Beast
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Rogue Villain
Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Creature — Human Citizen
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Artifact Creature — Robot
Trample When this creature enters, you get {E}{E}{E}{E} (four energy counters). When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
Creature — Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Vampire
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Dinosaur
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
Creature — Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Creature — Frog Advisor
When this creature enters, draw a card, then discard a card.
Creature — Human Noble
Lifelink This creature can't be blocked by creatures with power 3 or greater.
Creature — Human Knight
This creature gets +1/+0 for each legendary creature you control.
Creature — Phyrexian Human Soldier
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, each player sacrifices a creature of their choice.
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
Enchantment — Aura
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Creature — Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature — Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Legendary Creature — Human Soldier
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature — Frog Druid
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Vehicle
{T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn. Crew 4
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return this card from your graveyard to your hand.
Instant
Target creature gets +4/+4 and gains trample until end of turn.
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Artifact Creature — Gargoyle
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
Artifact Creature — Construct
When this creature enters, choose up to one — • Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) • Target creature becomes unprepared.
Creature — Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Human Ranger
Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Legendary Creature — Halfling Rogue
If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
Legendary Creature — Halfling Rogue
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Creature — Goblin Assassin
When this creature dies, put a -1/-1 counter on up to one target creature.
Creature — Phyrexian Insect
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Legendary Creature — Human Rogue
Whenever Bill Ferny becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
Legendary Creature — Horse
When Bill the Pony enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Spirit
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Creature — Zombie
Whenever another Zombie you control enters, you may tap target artifact or creature.