Inventory last scanned: 4/27/2026, 6:29:33 PM
Legendary Creature — Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Instant
Exile target creature or enchantment.
Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Creature — Phyrexian
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Instant
Put four -1/-1 counters on target creature.
Creature — Beast
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Zombie Bat
Flying {1}: This creature gains haste until end of turn.
Creature — Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Land
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}, {T}: Tap target creature. ({C} represents colorless mana.)
Creature — Human Wizard
{W}, {T}: Tap target creature.
Creature — Dog
Double strike Teleport — {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Creature — Gremlin
{1}, {T}: This creature deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap this creature.
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Artifact
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Snow Creature — Bird
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Phyrexian
Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Vampire Rogue
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Land — Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Creature — Vampire
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Artifact Creature — Construct
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Creature — Human Berserker
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Creature — Vampire
Menace When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature — Phoenix
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Vampire
Sacrifice a creature: Put a +1/+1 counter on this creature.
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Vampire Wizard
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature — Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.