11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9173
In Stock
9173
Rating
β
Inventory last scanned: 8/1/2026, 6:10:09 PM
Creature β Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Creature β Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
Creature β Varmint
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature β Rat
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
Artifact β Equipment
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Creature β Elemental Horror
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) You draw three cards and gain 3 life.
Artifact β Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
Artifact Creature β Robot Artificer
Artifact spells you cast cost {1} less to cast.
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature β Satyr Druid
{T}: Untap target land.
Instant
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Legendary Creature β Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Creature β Pegasus
Flying Noncreature spells cost {1} more to cast.
Artifact β Equipment
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Shaman
When this creature enters, target creature gets +2/+0 until end of turn.
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Artificer Villain
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Creature β Bird Shaman
Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, you draw two cards and you lose 2 life.
Sorcery
Descend 8 β Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. β’ Return target nonland permanent to its owner's hand. β’ Target opponent discards a card. β’ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Instant
Choose one β β’ Creatures target opponent controls get -1/-1 until end of turn. β’ Return up to two target creature cards from your graveyard to your hand.
Creature β Human Soldier
When this creature enters, create a 1/1 white Soldier creature token.
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
Creature β Eldrazi
({C} represents colorless mana.) Trample This creature gets +1/+1 for each land you control named Wastes.
Artifact Creature β Golem
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Artifact Creature β Zombie Cat
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β This creature gets +1/+2.
Artifact Creature β Construct
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Sorcery
Destroy target non-Merfolk creature.
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Creature β Plant Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Creature β Wall
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Wall
Defender (This creature can't attack.)
Creature β Human Soldier Ally
Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Creature β Merfolk Cleric
Whenever this creature becomes tapped, you gain 2 life.
Creature β Merfolk Scout
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Human Bard Ally
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
Creature β Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Exile target creature.
Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Creature β Merfolk Wizard
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Kindred Sorcery β Merfolk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.