11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9185
In Stock
9185
Rating
β
Inventory last scanned: 7/27/2026, 6:09:50 PM
Enchantment β Aura
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Enchantment β Aura
Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3.
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Creature β Frog
As long as you control seven or more lands, this creature gets +2/+2.
Creature β Elemental
This spell costs {3} less to cast if you've cast another spell this turn.
Creature β Lizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Lizard Mount
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature β Elf Druid
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Creature β Horse Mount
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Bird
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature β Crab
This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature β Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Legendary Creature β Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Legendary Creature β Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Legendary Creature β Dwarf Warrior
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Artifact Creature β Food Golem
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
Legendary Creature β Dwarf Noble
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Creature β Ogre Warrior
When this creature dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature β Human Wizard
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Legendary Creature β Human Warlock
Wardβ{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature β Phyrexian Wizard
When this creature enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Gith Monk
Flash Flying Psychic Defense β When this creature enters, tap all creatures you don't control.
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
Creature β Phyrexian Human
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Sorcery
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Creature β Leviathan
Trample When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall β Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Enchantment
As this enchantment enters, choose Temur or Sultai. β’ Temur β Whenever you cast an instant or sorcery spell, target player mills four cards. β’ Sultai β You may play lands from your graveyard.
Creature β Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Legendary Creature β Human Warrior
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall β Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Creature β Faerie Wizard
Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature β Faerie Rogue
Flash Flying When this creature enters, choose one β β’ Tap target creature. β’ Untap target creature.
Enchantment β Aura
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Artifact
When this artifact enters, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {2}{U}, Sacrifice this artifact: Scry 2, then you get {E}{E}.
Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
Enchantment β Room // Enchantment β Room
Artifact Creature β Wall
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature β Drake
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Creature β Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature β Human Pilot Ally
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Artifact β Equipment
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).