Inventory last scanned: 4/30/2026, 6:28:24 PM
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Creature — Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Creature — Goblin Mutant
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Creature — Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature — Goblin Shaman
Whenever this creature becomes tapped, it deals 1 damage to any target.
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Enchantment
Attacking creatures you control get +1/+0.
Creature — Goblin
{R}, {T}, Discard a card: Draw a card.
Creature — Goblin Wizard
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
Creature — Goblin Knight
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
Creature — Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
Creature — Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.
Creature — Goblin
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature — Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Creature — Human Soldier
Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Legendary Creature — Human Noble
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Legendary Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Artifact Creature — Dinosaur Thopter
Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Artifact — Food
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Creature — Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature — Treasure Dog
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Creature — Kithkin Soldier
{W}, {T}: Tap target creature.
Creature — Kithkin Scout
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature — Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.
Creature — Elf Rogue
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Artifact
{T}: Add {B} or {G}. {B}{G}: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Artifact
{T}: Add {B} or {G}. {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Enchantment
When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
Instant
Target creature gets -2/-2 until end of turn. {3}{B}, Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
Legendary Creature — Halfling Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Legendary Creature — Halfling Horror
When Gollum leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature — Halfling Horror
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Land — Town
This land enters tapped. {T}: Add {R} or {G}.