Inventory last scanned: 4/30/2026, 6:28:24 PM
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Creature — Elemental Shaman
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Sorcery
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
Artifact Creature — Phyrexian Construct
Flying Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Instant
Target creature becomes red until end of turn and attacks this turn if able.
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Enchantment — Aura
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Artifact
This artifact enters with three oil counters on it. {4}, {T}, Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Artifact
{T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Enchantment Creature — Spirit
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
Creature — Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Creature — Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Creature — Phyrexian Knight
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Instant
Destroy target creature. You lose 2 life.
Creature — Spirit
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
Creature — Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}
Creature — Insect Mutant
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
Legendary Artifact — Spacecraft
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 12+ | Flying Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Creature — Human Wizard
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Instant
Target creature gets +3/+2 until end of turn.
Artifact
When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.
Creature — Cat
Whenever this creature deals combat damage to a player, untap target creature or land.
Creature — Inkling Cat
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Creature — Elephant Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Creature — Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature — Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Centaur Detective
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
Enchantment Creature — Fox Glimmer
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Creature — Phyrexian Cleric
When this creature enters, choose one — • You gain 2 life. • Target opponent loses 2 life.
Creature — Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature — Insect Horror
Menace (This creature can't be blocked except by two or more creatures.) Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Artifact
{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Creature — Insect Mutant
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.