Inventory last scanned: 5/1/2026, 6:27:11 PM
Instant
Target creature deals damage to itself equal to its power.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Creature — Sphinx
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
Legendary Creature — Phyrexian Horror Minion
({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Land
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.
Creature — Human Warrior
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Planeswalker — Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."
Legendary Creature — Crocodile
Legendary Creature — Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Creature — Vampire Cleric Ally
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Artifact
When this artifact enters, draw a card. {5}, {T}, Sacrifice this artifact: Add {W}{U}{B}{R}{G}.
Legendary Creature — Vampire Rogue
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Spirit
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Creature — Spirit
Deathtouch {4}{B}: Each opponent loses 2 life and you gain 2 life. This ability costs {4}{B} less to activate if you've drawn three or more cards this turn. Activate only once each turn.
Creature — Spirit
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
Creature — Spirit
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature — Bird Soldier
Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Sorcery
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature — Turtle Ninja
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Sorcery
Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Choose one or both — • Target creature gets +3/+3 until end of turn. • Target creature gets -3/-3 until end of turn.
Legendary Creature — Human Ninja
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Creature — Dragon
Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."
Creature — Human Warrior
Other Warriors you control get +1/+1.
Creature — Dog
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Creature — Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Creature — Lizard Warrior
Defender As long as this creature's power is 5 or greater, it can attack as though it didn't have defender.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Legendary Creature — Human Warrior Ally
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Legendary Creature — Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.
Creature — Kavu Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a Lander token. At the beginning of the end step on your next turn, sacrifice that token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Artifact Creature — Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Creature — Kavu Soldier
Reach Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Artifact Creature — Robot Scout
{T}: Target creature you control gets +1/+1 and gains haste until end of turn. Activate only as a sorcery.
Legendary Planeswalker — Kaya
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Legendary Planeswalker — Kaya
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. −2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Insect
Landfall — Whenever a land you control enters, you gain 1 life.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Creature — Horror
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
Creature — Octopus Pirate
Vigilance Exhaust — {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature — Human Soldier
{2}{U}: Target creature gains flying until end of turn.
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on another target creature you control.
Instant
Choose one — • Keep Out deals 4 damage to target tapped creature. • Destroy target enchantment.
Instant
Counter target spell that targets a permanent you control. Draw a card.
Creature — Human Cleric