Inventory last scanned: 5/2/2026, 6:27:17 PM
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
Legendary Artifact Creature — Robot Villain
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Creature — Elemental
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Enchantment
When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
Artifact Creature — Construct
{1}, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Artifact Creature — Toy
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elemental
Flash Flying
Legendary Creature — Lizard Villain
Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Creature — Elf Druid
{T}: Add {G}.
Creature — Elf Scout
{1}{G}: Add one mana of any color.
Creature — Spider
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
Land
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Creature — Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
Creature — Elf Warrior
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Elf Druid
When this creature enters, draw a card. {T}: Add {G}.
Legendary Creature — Elf Druid
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature — Human Advisor
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. {2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
Legendary Creature — Human Advisor
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle. Noble creatures you control and Lesson spells you control have lifelink.
Creature — Insect
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Cat
This creature gets +1/+2 as long as you control a Forest.
Creature — Shark Rogue
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Chimera
Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Creature — Gorgon Wizard
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap this creature.
Legendary Creature — Halfling Citizen
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Legendary Creature — Halfling Citizen
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
Creature — Horse Serpent
This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Human Rogue
Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Enchantment — Aura
Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Instant
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.
Creature — Kor Monk
When this creature enters, you gain 4 life.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Legendary Creature — Human Advisor
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
Creature — Frog Scout
Ward {1} Other Frogs you control have ward {1}. When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
Creature — Minotaur Rogue
Reach When this card becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Creature — Cat
Whenever this creature deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on this creature.
Legendary Creature — Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature — Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Legendary Creature — Human Artificer
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
Legendary Creature — Insect Warrior
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. {3}{G}, Sacrifice a token: Draw a card.
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Creature — Rat Peasant
When this creature enters, choose one — • Create a 1/1 black Rat creature token with "This token can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.