11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9188
In Stock
9188
Rating
β
Inventory last scanned: 7/28/2026, 6:09:05 PM
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Enchantment β Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.
Legendary Creature β God Sorcerer Villain
{1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. Power-up β {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Creature β Kor Monk
When this creature enters, you gain 4 life.
Legendary Creature β Human Advisor
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Creature β Minotaur Rogue
Reach When this card becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI β Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Creature β Frog Scout
Ward {1} Other Frogs you control have ward {1}. When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Creature β Cat
Whenever this creature deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on this creature.
Legendary Creature β Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
Creature β Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature β Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Legendary Creature β Human Artificer
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
Legendary Creature β Insect Warrior
Flying Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. {3}{G}, Sacrifice a token: Draw a card.
Creature β Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature β Demon
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Creature β Rat Peasant
When this creature enters, choose one β β’ Create a 1/1 black Rat creature token with "This token can't block." β’ You may sacrifice another creature. If you do, scry 2, then draw a card. β’ Creatures you control gain menace until end of turn.
Instant
Choose one β β’ Each opponent sacrifices a nontoken artifact of their choice. β’ Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. β’ Creatures you control get +1/+1 and gain trample until end of turn.
Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature β Human Soldier
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Creature β Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Instant β Lesson
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Enchantment
Whenever you scry, put a verse counter on this enchantment. {4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Creature β Phyrexian Cat Soldier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Creature β Zombie Giant
Undergrowth β When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Creature β Bird Cleric
Flying When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
Creature β Zombie Bard
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You and target opponent each draw two cards. II β Create a 1/1 white Bird creature token with flying. III β Put a +1/+1 counter on each of up to two target creatures.
Creature β Elephant Cleric
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
Creature β Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature β Elephant Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β {3}, Exile this card from your graveyard: Draw a card.
Artifact β Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creature β Human Artificer
Haste Lieutenant β At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature β Drake
Flying Lieutenant β At the beginning of combat on your turn, if you control your commander, draw a card.
Creature β Rhino
Trample Lieutenant β At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature β Human Artificer
Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.