Inventory last scanned: 5/2/2026, 6:27:17 PM
Creature — Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
Legendary Creature — Mouse Soldier
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Legendary Creature — Mutant Advisor
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Artifact Creature — Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Land
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Artifact Creature — Construct
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Artifact — Vehicle
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Creature — Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Artifact Creature — Construct
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Instant
All creatures get +1/+1 until end of turn.
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Creature — Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Creature — Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Creature — Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat Warrior
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
Creature — Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Legendary Creature — Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Legendary Creature — Siren Pirate
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact Creature — Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Creature — Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Creature — Dragon Warlock
Flying When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Sorcery
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.