11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9189
In Stock
9189
Rating
β
Inventory last scanned: 7/29/2026, 6:09:34 PM
Enchantment
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Creature β Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Creature β Phyrexian Human Artificer
When this creature enters, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II β Add {R}{R}{R}. III β This Saga deals 5 damage to each opponent.
Instant
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.
Creature β Devil Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Artifact β Book
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Creature β Merfolk Scout
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Enchantment β Room // Enchantment β Room
Artifact Creature β Robot Artificer
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Artifact Creature β Human Robot Villain
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature β Robot Ninja
When this creature enters, create a 1/1 colorless Robot artifact creature token.
Artifact Creature β Robot Pilot
Whenever this creature becomes tapped, draw a card, then discard a card.
Artifact Creature β Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact Creature β Robot Soldier
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Artifact β Vehicle
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}, Sacrifice this land: Draw a card.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Scry 2. II β Choose a card name. III β When you cast a spell with the chosen name for the first time this turn, draw two cards. IV β Look at the top card of each player's library.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards.
Creature β Elf Bard
Repartee β Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.
Artifact
When this artifact enters, you may discard a card. If you do, draw two cards. {3}, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Creature β Phyrexian Wizard
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
Legendary Creature β Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Legendary Creature β Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Creature β Insect Soldier
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has reach. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Creature β Kavu Soldier
During your turn, other creatures you control get +1/+0. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
Artifact
{T}, Sacrifice another artifact: Exile the top X cards of your library, where X is one plus the mana value of the sacrificed artifact. You may play those cards this turn.
Sorcery
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Counter target spell. Scry 2.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Artifact
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Legendary Creature β Bird Soldier
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Instant
Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
This spell costs {1} less to cast during your turn. Tap target artifact or creature. Draw a card.
Creature β Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Creature β Human Peasant Ally
{2}{B}: Return this card from your graveyard to your hand.
Creature β Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature β Human Mercenary Villain
Lifelink {3}{B}: This creature deals 1 damage to each opponent.
Creature β Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature β Phyrexian Rogue
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature β Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature β Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature β Merfolk Wizard
{U}, {T}: Target player mills two cards.