11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9189
In Stock
9189
Rating
β
Inventory last scanned: 7/29/2026, 6:09:34 PM
Creature β Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment β Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Instant
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Plasma Bolt deals 2 damage to any target. Void β Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Creature β Platypus Bear
Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
Sorcery
Playful Shove deals 1 damage to any target. Draw a card.
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Will of the council β Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Choose one β β’ Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) β’ Destroy target Vehicle.
Creature β Bird Scout
Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.
Creature β Bird Scout
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Instant
Destroy target creature with flying.
Creature β Dwarf Barbarian
When this creature enters, choose one β β’ Smash the Chest β Destroy target artifact. β’ Pry It Open β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Orc Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Tap up to one target creature. Scry 1, then draw a card.
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Creature β Human Monk
Flurry β Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Frog
Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.
Creature β Orc Warlock
Infusion β When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.
Sorcery
Choose one β β’ All creatures get -1/-1 until end of turn. β’ Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Enchantment β Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Creature β Elf Druid
When this creature enters, choose one β β’ Put a +1/+1 counter on target creature. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)