Cards Tracked
1952
In Stock
1952
Rating
β
Inventory last scanned: 6/11/2026, 6:09:28 PM
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creature β Spirit
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Instant
Prevent all combat damage that would be dealt this turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2.
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Creature β Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Creature β Horror
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
Enchantment Creature β Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Creature β Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Sorcery
Target player discards a card, then mills a card.
Artifact Creature β Myr
Flying, vigilance
Creature β Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Enchantment Creature β Elemental
Constellation β Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
Instant
Put a +1/+1 counter on target creature. Morbid β Put three +1/+1 counters on that creature instead if a creature died this turn.
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature β Human Knight
Flash (You may cast this spell any time you could cast an instant.) Vigilance
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Instant
Target creature gets -5/-0 until end of turn.
Artifact β Equipment
Equipped creature gets +3/+1. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Creature β Beast
Trample Landfall β Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature β Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
Creature β Cyclops
Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Creature β Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
Creature β Jellyfish Warrior
Flash Flying {2}, Sacrifice this creature: Draw a card.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Creature β Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.
Artifact Creature β Phyrexian Dog
{R/P}: This creature gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)
Creature β Phyrexian Bird
Flying Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Creature β Human Soldier
Flying, haste This creature attacks each combat if able.
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
Target creature becomes red until end of turn and attacks this turn if able.
Creature β Ogre Mutant
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Creature β Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
Creature β Zombie Horror
Whenever this creature attacks, each opponent loses 2 life.
Enchantment β Aura
Enchant creature you control Enchanted creature gets +2/+0. {R}, Sacrifice this Aura: This Aura deals 2 damage to any target.
Sorcery
All creatures get -2/-2 until end of turn.
Creature β Phyrexian Cleric
When this creature enters, choose one β β’ You gain 2 life. β’ Target opponent loses 2 life.
Creature β Harpy
Flying, lifelink
Artifact Creature β Phyrexian Beast
{G/P}: This creature gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.)
Land β Town
This land enters tapped. {T}: Add {W} or {B}.
Instant
Target player draws two cards.
Instant
Creatures you control get +2/+1 until end of turn.
Instant
Put a -1/-1 counter on target creature. Draw a card.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Artifact Creature β Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Instant
Exile two target artifacts.
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.