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Inventory last scanned: 8/14/2026, 6:11:30 PM
Artifact Creature — Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.
Artifact
When this artifact enters, you may discard a card. If you do, draw two cards. {3}, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Human Warrior
This creature can't have counters put on it.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has reach. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Kavu Soldier
During your turn, other creatures you control get +1/+0. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Regenerate target creature.
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
Creature — Human Wizard
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creature — Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature — Merfolk Wizard
{U}, {T}: Target player mills two cards.
Creature — Merfolk Rogue
When this creature enters, look at the top card of target player's library.
Creature — Merfolk Soldier
Flash (You may cast this spell any time you could cast an instant.)
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature — Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Drake
Flying When this creature dies, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Artifact Creature — Human Artificer
{W}, {T}: Regenerate target artifact.
Creature — Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
Creature — Human Soldier
Whenever another creature enters, untap this creature.
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Artifact Creature — Gargoyle
Flying
Artifact
{2}, {T}: Target player mills two cards.
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Creature — Human Wizard
Defender Your maximum hand size is increased by one.
Enchantment — Aura
Enchant creature You control enchanted creature.
Sorcery
You draw two cards and target opponent discards two cards.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent exiles a card from their hand.
Sorcery
Target player discards two cards.
Sorcery
Target opponent mills seven cards.
Instant
Counter target spell unless its controller pays {6}.
Creature — Elemental
{2}{R}: This creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Vedalken Advisor
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Target player mills three cards.
Creature — Zombie Minotaur
Creature — Minotaur Berserker
First strike, haste
Creature — Minotaur Berserker
Haste When this creature enters, it gets +2/+0 until end of turn.
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Wall
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.
Instant
Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental
{R}: This creature gets +1/+0 until end of turn.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Artifact Creature — Nautilus
Flying When this creature enters, until end of turn, target creature you control gets +X/+0 and target creature an opponent controls gets -0/-X, where X is the number of artifacts you control.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Creature — Human Warrior
Artifact Creature — Warrior
{1}{B}, Sacrifice this creature: You draw two cards and you lose 2 life.
Creature — Spirit
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.