Cards Tracked
1953
In Stock
0
Rating
—
Inventory last scanned: 8/14/2026, 6:11:30 PM
Creature — Lizard Warrior
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
Legendary Creature — Human Wizard
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Creature — Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Sorcery
Put target creature on top of its owner's library.
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Creature — Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Human Cleric
When this creature enters, you gain 3 life.
Instant
Target creature gets +4/+4 until end of turn.
Sorcery // Sorcery
Creature — Devil
{R}, Sacrifice this creature: Destroy target artifact.
Creature — Goblin Shaman
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it deals 2 damage to target creature.
Creature — Human Warrior Werewolf // Creature — Werewolf
Creature — Spirit
This creature can't block and can't be blocked.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
Instant
Put target nonland permanent on top of its owner's library.
Creature — Antelope
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature — Drake
Flying {W}: This creature gets +0/+1 until end of turn.
Creature — Beast
Reach (This creature can block creatures with flying.)
Creature — Giant Soldier
{W}: This creature gains vigilance until end of turn.
Artifact
{8}, {T}: This artifact deals 12 damage to target creature.
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Bird
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Sorcery
Target player reveals their hand and discards all Trap cards.
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Human Advisor
Creature — Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Artifact Creature — Phyrexian Construct
{U/P}: This creature can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.)
Artifact
This artifact enters with three charge counters on it. {B}{B}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Put a -1/-1 counter on target creature.
Creature — Merfolk Soldier
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Creature — Merfolk Rogue
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
{T}: Add {R} or {G}.
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
Creature — Human Knight
Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.
Creature — Goblin Warrior Ally
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Instant // Instant
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Creature — Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
Creature — Dog
Double strike (This creature deals both first-strike and regular combat damage.)
Artifact
{4}, {T}: Tap target creature.
Creature — Zombie Soldier
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
Instant
Destroy target monocolored creature.
Creature — Bird Ally
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Sorcery
Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Creature — Zombie
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature — Zombie Minotaur
Enchantment Creature — Human Cleric
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.