Cards Tracked
1953
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0
Rating
β
Inventory last scanned: 8/14/2026, 6:11:30 PM
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Sorcery
Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Fox
Trample
Creature β Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature β Human Shaman
When this creature enters, target creature gets +2/+0 until end of turn.
Creature β Human Shaman
Morbid β When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature β Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
Creature β Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender (This creature can't attack.) Flying
Creature β Wall
Defender (This creature can't attack.)
Creature β Plant Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Creature β Minotaur Shaman
Inspired β Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Creature β Elemental Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Artifact β Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Zombie
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Creature β Human Cleric
When this creature enters, you may destroy target enchantment.
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Creature β Siren Soldier
Flying Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Artifact Creature β Cat
Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.
Creature β Wolf
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature β Elemental
{U}: This creature gets +1/-1 until end of turn. {U}: This creature gets -1/+1 until end of turn.
Creature β Merfolk Wizard
Heroic β Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature β Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature β Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature β Drix Artificer
When this creature enters, put a +1/+1 counter on each of up to two target creatures. Warp {2}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-2.
Creature β Bird Cleric
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature β Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Instant β Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Artifact Creature β Construct
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature β Human Druid
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.
Creature β Griffin
Flying
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
Creature β Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Cat
At the beginning of your upkeep, sacrifice this creature unless you pay {G}.
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Instant
Return target creature card from your graveyard to your hand.
Artifact Creature β Golem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creature β Faerie
Flying {T}: Target creature gains flying until end of turn.
Creature β Drake
Flying
Creature β Fish
Flying Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Instant
Windstorm deals X damage to each creature with flying.
Enchantment β Aura
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Creature β Human Soldier
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
Creature β Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying.