Cards Tracked
1941
In Stock
1941
Rating
—
Inventory last scanned: 6/10/2026, 6:10:28 PM
Creature — Griffin
Flying
Creature — Beast
Creature — Human Warrior
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Creature — Human Warrior
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Creature — Human Cleric
{T}: Tap target creature with power 3 or less.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchantment — Aura
Enchant creature Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
Enchantment Creature — Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Instant
Counter target creature spell.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Artifact Creature — Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Enchantment — Aura
Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
Creature — Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Enchantment Creature — Spirit
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) {R}: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Sorcery
Put target creature on top of its owner's library.
Sorcery
Exile target tapped creature.
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
Creature — Human Soldier
Flying When this creature enters, return up to one other target permanent you control to its owner's hand.
Sorcery
You may play an additional land this turn. Draw a card.
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Explosive Impact deals 5 damage to any target.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Creature — Demon
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Vampire Soldier
Flying
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Exile target artifact or enchantment.
Artifact Creature — Faerie Artificer
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Soldier
{2}: This creature gains double strike until end of turn.
Instant
Target creature you control deals damage equal to its power to another target creature.
Creature — Centaur Warrior
Trample Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
Instant
Target creature gets -4/-2 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. When enchanted creature dies, its controller draws a card.
Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Enchantment
Creatures you control with flying get +1/+1.
Enchantment — Aura
Enchant creature When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
Instant
Destroy target enchanted creature or enchantment creature.
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Instant
Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Minotaur
This creature can't block unless you control another Minotaur.
Creature — Minotaur
Creature — Goblin Shaman
{3}: This creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.