260 N. University Ave, Provo, UT, 84601
Cards Tracked
4195
In Stock
4195
Rating
β
Inventory last scanned: 7/27/2026, 5:24:10 AM
Enchantment β Aura
Enchant creature When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
Creature β Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Creature β Wurm
Sorcery
Destroy target artifact, enchantment, or land.
Land
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Artifact Creature β Wall
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Sorcery // Sorcery
Creature β Faerie Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Creature β Frog Guest
This creature has flying as long as you control a stickered permanent.
Creature β Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature β Centaur Soldier
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Artifact
You may play lands from your graveyard.
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Instant
Choose one β β’ Destroy target creature with flying. β’ Destroy target enchantment.
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Artifact β Vehicle
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
Creature β Zombie
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.
Creature β Zombie
Menace (This creature can't be blocked except by two or more creatures.) Threshold β Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
Land
As you create your deck, circle two of the colors below. This land enters tapped. {T}: Add one mana of either of the circled colors.
Creature β Elf Warrior
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Sorcery
Target creature blocks this turn if able.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Creature β Human Doctor
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature β Coyote
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Zombie Detective
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Creature β Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
Artifact β Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3}
Enchantment β Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment β Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Enchantment β Aura Curse
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Creature β Zombie Cleric
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
Creature β Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature β Human Rogue
Hellbent β This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Artifact β Vehicle
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
Creature β Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this card.
Creature β Human Survivor
This creature can't be blocked by Glimmers. Survival β At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature β Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)