260 N. University Ave, Provo, UT, 84601
Cards Tracked
4077
In Stock
4077
Rating
β
Inventory last scanned: 9/11/2026, 6:13:42 PM
Artifact
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
Creature β Zombie
Menace (This creature can't be blocked except by two or more creatures.) Threshold β Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
Land
As you create your deck, circle two of the colors below. This land enters tapped. {T}: Add one mana of either of the circled colors.
Creature β Elf Warrior
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Sorcery
Target creature blocks this turn if able.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Creature β Human Doctor
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature β Wurm Horror
When this creature enters or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Coyote
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Beast
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Zombie Detective
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
Creature β Zombie Detective
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Creature β Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
Artifact β Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3}
Enchantment β Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment β Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Enchantment β Aura Curse
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Creature β Zombie Cleric
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
Creature β Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Creature β Human Rogue
Hellbent β This creature has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Artifact β Vehicle
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
Creature β Zombie Giant
When this creature dies, target land becomes a Swamp. Exile this card.
Creature β Human Survivor
This creature can't be blocked by Glimmers. Survival β At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature β Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Legendary Creature β Human Knight
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Legendary Creature β Human Knight
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Legendary Creature β Human Knight
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Legendary Creature β Human Knight
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Creature β Horror
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Instant
Add {B}{B}{B}.
Creature β Bat Warlock
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Enchantment β Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature β Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Legendary Artifact Creature β Alien Scientist
Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice β You draw a card, or that player discards a card.
Enchantment
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.