260 N. University Ave, Provo, UT, 84601
Cards Tracked
4200
In Stock
4200
Rating
β
Inventory last scanned: 7/29/2026, 6:13:45 PM
Legendary Creature β Human Knight Mercenary
Rough Divide β Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature β Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Instant
Target creature gets -2/-2 until end of turn.
Creature β Goblin Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature β Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Human Wizard
Defender Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
Creature β Cat
This creature can't be blocked by more than one creature.
Creature β Bat Warlock
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Card // Card
Creature β Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 β Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Artifact Creature β Construct
Vigilance When this creature enters, you become the monarch.
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Creature β Human Rogue
Whenever this creature deals combat damage to a player, draw a card.
Creature β Weird Detective
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Token Creature β Lizard Warlock
When this creature dies, it deals 1 damage to target player. (This token's mana cost is {1}{R}.)
Artifact β Equipment
Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Creature β Sliver
Sliver creatures you control get +0/+1.
Artifact Creature β Wall
Defender (This creature can't attack.)
Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Artifact Creature β Dog
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Frog Warrior
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
Legendary Creature β Moogle
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Creature β Scorpion Dragon
Flying, trample This creature gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Spider
Reach When this creature enters, you may destroy target creature with flying.
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
Sorcery
Return target creature card from your graveyard to your hand. Threshold β Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Instant
Metalcraft β This spell costs {1} less to cast if you control three or more artifacts. Counter target spell.
Creature β Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Instant
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Creature β Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.
Creature β Centaur Warrior
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature β Elf Mutant
{7}{G}: This creature gets +5/+5 until end of turn.
Creature β Merfolk Wizard
{1}{U}, {T}: You may tap or untap target creature.
Enchantment
Sacrifice this enchantment: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature β Drake
Flying Whenever this creature becomes the target of a spell you control, draw a card.
Creature β Human Knight
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature β Metathran Wizard
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When this creature enters, if it was kicked with its {W} kicker, you gain 3 life. When this creature enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Creature β Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.
Creature β Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) CyclingβPay 2 life. (Pay 2 life, Discard this card: Draw a card.)