260 N. University Ave, Provo, UT, 84601
Cards Tracked
4200
In Stock
4200
Rating
β
Inventory last scanned: 7/30/2026, 6:13:56 PM
Enchantment β Aura
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Creature β Bird
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Artifact Creature β Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Creature β Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Kraken
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall β Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
Land β Town
This land enters tapped. {T}: Add {U} or {B}.
Creature β Human Rogue
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature β Troll
Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate this creature.
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Creature β Human Wizard
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Enchantment
At the beginning of your upkeep, choose one β β’ Each player with exactly 13 life loses the game, then each player gains 1 life. β’ Each player with exactly 13 life loses the game, then each player loses 1 life.
Creature β Merfolk Rogue
Creature β Human Knight
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Legendary Creature β Kraken
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature β Dryad
{1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn.
Enchantment
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Boar
When this creature enters, choose one β β’ Put a +1/+1 counter on this creature. β’ You gain 4 life.
Creature β Human Advisor
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Creature β Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.
Creature β Human Detective
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Creature β Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. {T}: Add {G}.
Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature β Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Creature β Elf Cleric
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature β Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Creature β Vampire Cleric
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Sorcery
Strive β This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Creature β Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Spider Human
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Instant
Choose one β β’ Counter target spell. β’ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)