260 N. University Ave, Provo, UT, 84601
Cards Tracked
4200
In Stock
4200
Rating
β
Inventory last scanned: 7/30/2026, 6:13:56 PM
Creature β Wolf
Creatures with power less than this creature's power can't block it.
Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Creature β Minotaur Shaman
Inspired β Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature β Treefolk
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Cat Druid
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Dog
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Creature β Sliver
All Sliver creatures get +0/+2.
Creature β Snake Wizard
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
Creature β Elemental
{U}: This creature gets +1/-1 until end of turn.
Creature β Merfolk Wizard
Heroic β Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature β Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature β Human Warrior
Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Creature β Aetherborn Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature β Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
Creature β Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Legendary Artifact β Vehicle
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Creature β Insect Archer
Reach Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
Creature β Treefolk Assassin
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
Creature β Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-2.
Artifact Creature β Lizard
{R}: This creature gains menace until end of turn.
Creature β Human Artificer
Whenever an artifact you control enters, this creature gains flying until end of turn.
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Creature β Elf Fox Knight
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
Sorcery
You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature β Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Phyrexian Specter
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Spirit Knight
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Enchantment Creature β Nymph
Constellation β Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Creature β Human Noble
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Creature β Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Creature β Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)