334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8594
In Stock
8594
Rating
—
Inventory last scanned: 6/27/2026, 6:07:44 PM
Creature — Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature — Bird
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Vedalken Wizard
When this creature enters, scry 2.
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Artifact Creature — Drake
Flying When this creature enters, look at the top card of target opponent's library.
Creature — Moonfolk Ninja
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
Artifact Creature — Moonfolk Rogue
Channel — {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Creature — Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Human Scout
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature — Human Soldier
This creature enters with two +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Creature — Wurm
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
Artifact Creature — Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
Creature — Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature — Human Rebel Cleric
{W}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Planeswalker — Samut
Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature — Halfling Peasant
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Creature — Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Creature — Rhino Beast
First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.
Artifact Creature — Gargoyle
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
Creature — Human Cleric
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Creature — Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Creature — Dog Scout
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
Artifact Creature — Sphinx
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Instant
Sandstorm deals 1 damage to each attacking creature.
Creature — Spirit
{R}, Sacrifice this creature: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
Creature — Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to your hand.
Creature — Rat
When this creature enters, target player discards a card at random.
Creature — Drake
Flying Each creature you control with a +1/+1 counter on it has flying.
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Artifact — Contraption
Whenever you crank this Contraption, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Artifact Creature — Phyrexian Myr
{2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.
Legendary Creature — Human Knight
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Creature — Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dryad
Defender {T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Warrior
When this creature enters, if you control two or more Gates, you gain 7 life.