334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8594
In Stock
8594
Rating
—
Inventory last scanned: 6/27/2026, 6:07:44 PM
Creature — Human Wizard
Tap three untapped creatures you control: Tap target creature.
Creature — Wolf Spirit
When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
Creature — Beast
Trample Bloodrush — {5}{G}{G}, Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.
Creature — Human Shaman
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Vedalken Rogue Mutant
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
Creature — Shapeshifter
Changeling (This card is every creature type.) {1}{B}: Regenerate this creature.
Creature — Crocodile Skeleton
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Creature — Bird Skeleton
Flying {B}, Sacrifice a creature: Regenerate this creature.
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Creature — Skeleton Wurm
{B}: Regenerate this creature.
Creature — Skeleton Archer
When this creature enters, it deals 1 damage to any target.
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this token."
Creature — Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Land
This land enters tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Creature — Elf Cleric
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Creature — Human Artificer
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Creature — Goblin Warrior
Bloodrush — {R}, Discard this card: Target attacking creature gets +2/+1 until end of turn.
Creature — Phyrexian Zombie
When this creature enters, put three -1/-1 counters on target creature.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
Creature — Phyrexian Imp
Flying Discard a card: Add {B}.
Creature — Human Wizard
Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Creature — Goblin
Whenever this creature or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Creature — Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to any target.
Creature — Goblin
Sacrifice a Goblin: Add {R}.
Creature — Goblin Shaman
This creature can't be blocked except by artifact creatures and/or red creatures.
Creature — Goblin
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
Creature — Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Creature — Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Creature — Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Insect
{B}: This creature gains deathtouch until end of turn.
Creature — Phyrexian Imp
Flying When you cast a creature spell, sacrifice this creature.
Artifact Creature — Construct
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Lizard
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Eldrazi Drone
Devoid (This card has no color.) This creature can't block. {1}{B}: Regenerate this creature. Activate only if you control another colorless creature.
Creature — Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down. Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
Creature — Elemental
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
Creature — Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Spirit
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Artifact
{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.
Creature — Elemental
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
Creature — Dwarf Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card.
Creature — Human Druid
{T}: Add {B} or {G}. {T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
Creature — Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature — Vampire Soldier
Flying
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchantment Creature — Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.