334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8579
In Stock
8579
Rating
—
Inventory last scanned: 6/15/2026, 6:07:47 PM
Creature — Human Cleric
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Creature — Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
Creature — Human Minion
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
Creature — Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Creature — Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Instant
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Creature — Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate this creature.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Creature — Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Turtle
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Instant
Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When this creature enters, if it was kicked, each opponent discards two cards.
Legendary Enchantment Creature — Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Creature — Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
Sorcery
Create a 3/3 green Centaur creature token.
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Vampire Warlock
When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
Sorcery
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Return target creature to its owner's hand. Its controller draws a card.
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Enchantment — Aura
Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Creature — Human Knight
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn.
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Treefolk Horror
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
Instant
Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on this creature.
Creature — Spider
Reach (This creature can block creatures with flying.)
Creature — Cat
This creature must be blocked if able. When this creature dies, you gain 1 life for each creature that died this turn.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Creature — Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Unicorn
{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.
Artifact — Vehicle
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Wizard
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.
Legendary Creature — Human Pirate
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Sorcery
Create three 1/1 white Soldier creature tokens.
Legendary Creature — Orc Pirate
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Land — Cave
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Enchantment — Aura
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature — Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.