334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8600
In Stock
8600
Rating
—
Inventory last scanned: 6/16/2026, 6:08:09 PM
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}
Artifact Land
Indestructible {T}: Add {C}.
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Creature — Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Creature — Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Instant
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Creature — Human Soldier
First strike When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Land
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature — Human Knight
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Creature — Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Instant
Up to two target creatures each get +2/+2 until end of turn.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow.
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice this creature: Destroy target blocking creature.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature — Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Creature — Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Legendary Planeswalker — Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them. −1: Target player discards a card.
Sorcery
Target player discards two cards and loses 2 life.
Creature — Human Cleric
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Bird
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Elemental
Flash When this creature enters, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls.
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Angel
Flying When this creature enters, you gain 4 life.
Creature — Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sorcery
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature — Human Soldier
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Unicorn
When this creature enters, target creature gets +2/+0 until end of turn.
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Instant
Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Wall
Defender {1}{W}, {T}: Tap target creature.
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Creature — Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target player sacrifices two creatures of their choice.
Creature — Human Pirate
Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
Creature — Human Pirate
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")