334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8600
In Stock
8600
Rating
—
Inventory last scanned: 6/16/2026, 6:08:09 PM
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature — Human Rogue
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Creature — Human Cleric
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature — Human Cleric
Protection from white Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Cleric
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Human Warrior
{R}: This creature gains first strike until end of turn.
Creature — Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature — Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Creature — Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target creature with mana value X.
Instant
Destroy target artifact or enchantment.
Sorcery
Return target creature card from your graveyard to your hand.
Instant
Target creature gets -2/-2 until end of turn.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
Counter target spell. Its controller discards a card.
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Instant
Counter target spell. Draw a card.
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
Creature — Vedalken Artificer
When this creature enters, you may return target artifact to its owner's hand.
Instant
Return target nonland permanent to its owner's hand.
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Creature — Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Creature — Human Wizard
{T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Instant
Target blocking creature fights another target blocking creature.
Instant
Destroy target artifact. Cycling {G} ({G}, Discard this card: Draw a card.)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
Creature — Griffin
Flying {T}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment
Tap two untapped creatures you control: Tap target creature.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Sorcery
You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Enchantment — Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Instant
Destroy target artifact. You gain life equal to its mana value.
Artifact
{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
Creature — Spirit
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Destroy target attacking or blocking creature.
Enchantment — Aura
Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying.