334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
Rating
—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Creature — Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
Creature — Vampire Berserker
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment — Aura
Enchant creature This Aura enters with four healing counters on it. Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on this Aura.
Enchantment
Creatures you control get +1/+1.
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Sorcery
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Instant
Return target tapped creature to its owner's hand. Draw a card.
Creature — Griffin
Flying When this creature enters, target creature gains flying until end of turn.
Creature — Merfolk Knight
Protection from red
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature — Spirit
Flying Other Spirit creatures you control get +0/+1.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Instant
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
Sorcery
Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Shapeshifter
Changeling (This card is every creature type.) Trample
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
Creature — Devil
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Zombie
{T}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
Creature — Giant Knight
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
Creature — Human Soldier
Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Creature — Beast
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature — Human Warrior
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Creature — Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature — Griffin
Flying Whenever this creature attacks, target Knight you control gains flying until end of turn.
Creature — Lizard Soldier
This creature has double strike as long as you control a Gate.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature — Human Advisor
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Artifact Creature — Construct
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Creature — Plant
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature — Dog
Creatures you control have vigilance as long as this creature is enchanted.
Artifact Creature — Gargoyle
Flying This creature enters with a +1/+1 counter on it for each Gate you control.
Creature — Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Land
This land enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature — Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Creature — Human Warrior
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
Creature — Human Druid
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."