334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
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—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Creature — Human Berserker
Whenever this creature attacks, the next spell you cast this turn costs {1} less to cast.
Sorcery
Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Warrior
During your turn, this creature gets +0/+2.
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
Sorcery
Target opponent gains control of target permanent you control.
Instant
Put all enchantments on top of their owners' libraries.
Creature — Archon
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Creature — Dinosaur
Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Creature — Merfolk Archer
{W}, {T}: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Creature — Spider
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Zombie Wizard
{2}: Target blue or red creature gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Creature — Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Creature — Zombie Horror
Whenever this creature attacks, return another creature you control to its owner's hand.
Creature — Wurm
Flash (You may cast this spell any time you could cast an instant.) Trample
Creature — Demon
Flying When this creature dies, all creatures get -5/-5 until end of turn.
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard. This creature enters tapped.
Creature — Specter
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Creature — Orc Pirate
This creature can't block. This creature has menace as long as you control another Pirate.
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Creature — Elemental
When this creature enters, you gain 3 life.
Creature — Cat Cleric
Whenever another creature you control enters, you gain 2 life.
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature — Elemental Warrior
Haste Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
Creature — Human Soldier
When this creature enters, tap target creature an opponent controls.
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Devil
{2}{R}: Target creature attacks this turn if able.
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
{T}: Add {C}. ({C} represents colorless mana.)