334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
Rating
—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Artifact Creature — Construct
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Legendary Creature — Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Creature — Human Cleric
Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
Enchantment Creature — Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Land
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Creature — Beast Mutant
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Creature — Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Creature — Rat
Haste When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
Land
{T}: Add {C}. {1}{R}, {T}: Put a pressure counter on this land. {1}{R}, {T}, Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Creature — Goblin Berserker
Creatures you control have haste and attack each combat if able.
Creature — Elemental
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature — Ogre
Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: This creature gets +1/+0 until end of turn.
Artifact Creature — Golem
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature — Human Warrior
Vigilance Other Warrior creatures you control have vigilance.
Creature — Angel
Flying Whenever this creature attacks, you gain 2 life.
Creature — Human Warlock
Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Zombie Warrior
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.
Enchantment Creature — Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
Creature — Angel
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Creature — Beast
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Enchantment
{3}{R}: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
Creature — Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Instant
Target player gains 7 life.
Creature — Spirit
Flying {3}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature — Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
Creature — Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Creature — Human Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Enchantment Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature — Cat Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature — Human Soldier
Flying Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target creature or planeswalker.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Land — Cave
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant — Arcane
All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Creature — Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchantment
Each creature you control can block an additional creature each combat.
Creature — Elk
When this creature dies, you gain 2 life.
Land
This land enters tapped. {T}: Add {U} or {R}.
Creature — Elf Citizen
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Bird Soldier
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.