334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
Rating
—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Legendary Creature — Kirin Spirit
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Instant
Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Creature — Human Assassin
Deathtouch
Creature — Lizard
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Instant
Tap target creature. Scry 1. Draw a card.
Creature — Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {B}. {3}{B}: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Creature — Ogre
Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
Creature — Tiefling Rogue
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Shade
{B}: This creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Goblin Knight
Flying, first strike
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creature — Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
Creature — Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Artifact Creature — Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Specter
Flying Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn.
Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
Creature — Homarid Scout
When this creature enters, target player mills four cards.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Creature — Elephant
When this creature enters, you gain 4 life.
Artifact — Vehicle
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Creature — Human Warrior
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
Artifact
{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.
Enchantment
White creatures you control get +1/+1.
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Artifact Creature — Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
Creature — Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Creature — Human Druid
{1}, {T}: Untap target land. {1}, {T}, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Sorcery
Create three 1/1 red Goblin creature tokens.
Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature — Drake
Flying, protection from lands
Creature — Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Warrior
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Creature — Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.