334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
Rating
—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Target player discards a card, then mills a card.
Creature — Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Creature — Horror
{U}: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Crab
{U}: Untap this creature.
Creature — Giant Warrior
Haste This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
Artifact Creature — Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
Creature — Elemental Dog
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie Dog
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Creature — Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Illusion Wall
Defender, flying
Instant
Target creature gets +X/+0 until end of turn.
Creature — Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Giant Druid
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.
Artifact Creature — Golem
Whenever this creature attacks or blocks, each player draws a card.
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Creature — Wolf
This creature can't block unless you control another Wolf or Werewolf.
Instant
Return target creature and all Auras attached to it to their owners' hands.
Creature — Ogre
This creature can't block.
Creature — Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Enchantment Creature — Elemental
Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
Creature — Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Spirit
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Beast
Cycling {3} ({3}, Discard this card: Draw a card.)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Creature — Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature — Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
Creature — Human
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
Creature — Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Creature — Bird Beast
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.) Vigilance
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Creature — Human Scout
When this creature enters, untap target creature.
Instant
Creatures your opponents control get -4/-0 until end of turn.
Creature — Human Spellshaper
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
Creature — Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Snow Creature — Crab
Whenever another snow permanent you control enters, you may have target player mill two cards.
Snow Artifact
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
Snow Creature — Kraken
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Creature — Bird Shaman
Flying Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may return another target creature to its owner's hand.
Snow Artifact Creature — Golem
({S} can be paid with one mana from a snow source.)