334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8589
In Stock
8589
Rating
—
Inventory last scanned: 6/21/2026, 6:05:50 PM
Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.
Creature — Plant
Defender Landfall — Whenever a land you control enters, you gain 1 life.
Creature — Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Merfolk Shaman
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
Creature — Merfolk Shaman
When this creature enters, target creature gets +2/+2 until end of turn.
Creature — Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.
Creature — Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature — Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
Creature — Vedalken Soldier
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Creature — Zombie Cleric
Flash When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact
Whenever a creature you control dies, put two eyeball counters on this artifact. {3}, {T}, Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Elf Rogue
Reach {T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Phyrexian Soldier
Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Artifact Creature — Scarecrow
{2}: Target red creature gains haste until end of turn.
Legendary Creature — Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Artifact — Book
{4}, {T}: Draw a card.
Creature — Cat Soldier
Vigilance When this creature enters, you gain 4 life.
Creature — Homunculus
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature — Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
Artifact
{T}: Add {U}, {R}, or {W}. {U}{R}{W}, {T}, Sacrifice this artifact: Draw a card.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Bird Scout
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Artifact
Black spells you cast cost {1} less to cast.
Creature — Cat Rogue
Vigilance, trample When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Insect
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Legendary Planeswalker — Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." −1: Put a +1/+1 counter on target creature.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.
Legendary Creature — Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Sorcery
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.
Instant
You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Legendary Creature — Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
Creature — Elf Wizard
When this creature enters, draw a card.
Legendary Creature — Human Warrior
First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Enchantment
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Artifact Creature — Scarecrow Knight
{3}: This creature gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Wizard
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Enchantment Creature — Human Monk
Lifelink Enchantment spells you cast cost {1} less to cast.
Enchantment Creature — Human Druid
When this creature enters, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Instant
Target creature gains flying until end of turn.
Creature — Goblin Berserker
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
Creature — Plant Wall
Defender (This creature can't attack.) When this creature enters, draw a card.
Creature — Merfolk Warrior
{3}{G}: Put a +1/+1 counter on this creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.