334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
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—
Inventory last scanned: 6/22/2026, 6:05:51 PM
Creature — Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Creature — Lizard
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Legendary Creature — Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Legendary Creature — Human Ninja
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Creature — Eldrazi
{T}: Add {C}{C}.
Creature — Eldrazi
{C}: Target creature can't block this creature this turn. ({C} represents colorless mana.)
Creature — Eldrazi Drone
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Creature — Minotaur Warrior
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
Creature — Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature — Kraken
Creatures with power less than the number of Islands you control can't block this creature.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Creature — Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Creature — Insect Warrior
Flying {2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
Creature — Insect Warrior
{5}{G}: This creature gets +3/+3 until end of turn.
Sorcery
Create two 1/1 red Goblin creature tokens.
Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Warrior
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Creature — Human Druid
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature — Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) This creature can't be blocked by more than one creature.
Creature — Beast
Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.
Creature — Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Creature — Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Human Wizard Sorcerer
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Creature — Human Warrior
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Legendary Creature — Human Elf Rogue
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
Creature — Elemental
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Creature — Human Shaman
If a creature dealt damage by this creature this turn would die, exile it instead.
Creature — Merfolk Shaman
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Legendary Creature — Dog
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
Creature — Beast
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
Legendary Creature — Demon Spirit
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
Creature — Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
Artifact — Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike.
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.
Creature — Zombie Horror
When this creature enters, mill four cards.
Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Token Creature — Zombie Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Creature — Beast
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
Artifact — Contraption
Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.
Creature — Centaur Advisor
When this creature enters, if you control an enchantment, you gain 3 life.
Creature — Centaur Advisor
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Creature — Centaur Scout
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Enchantment
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Creature — Giant Warrior
This creature can block an additional creature each combat. Whenever this creature blocks two or more creatures, it gains first strike until end of turn.
Creature — Wolf
{3}{R}: Target creature can't block this turn.