334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
Rating
—
Inventory last scanned: 6/22/2026, 6:05:51 PM
Enchantment Creature — Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Zombie Horror
When this creature enters, if you control another Zombie, you may draw a card. If you do, discard a card.
Sorcery
You gain 2 life for each Plains you control.
Legendary Creature — Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Instant
Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Artifact
When this artifact enters, exile target card from a graveyard. {1}, {T}, Exile this artifact: Exile all cards from all graveyards, then draw a card.
Creature — Human Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Creature — Spirit
Flying {U}: Return this creature to its owner's hand.
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
Enchantment
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Instant
Target creature gets +2/-2 until end of turn.
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Creature — Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Target creature gets -3/-3 until end of turn.
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Faerie Rogue
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
Creature — Spirit
This creature can't be blocked.
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Creature — Human Soldier
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Creature — Elemental
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on this creature.
Creature — Elemental Warrior
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Creature — Zombie
When this creature enters, return a black or red creature you control to its owner's hand. {2}: This creature gets +1/+0 until end of turn.
Legendary Creature — Human Soldier
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Aetherborn Rogue
When this creature dies, put a +1/+1 counter on target creature you control.
Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
Instant
Counter target spell. Look at its controller's hand.
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Beast
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Tap up to two target creatures.
Enchantment Creature — Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.
Creature — Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
Creature — Human Wizard
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Instant
Target player shuffles their graveyard into their library. Draw a card.
Artifact Creature — Dog
Put a card from your hand on top of your library: Return this creature to its owner's hand.
Artifact — Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Instant
Return target nonland permanent to its owner's hand. Draw a card.
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Creature — Merfolk Soldier
This creature enters with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Creature — Beast
Whenever this creature becomes blocked, prevent all combat damage that would be dealt this turn.