334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
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Inventory last scanned: 6/22/2026, 6:05:51 PM
Creature — Angel Warrior
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Creature — Vampire Soldier
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Creature — Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Cat Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature — Cat Wizard
{T}: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap this creature.
Creature — Cat Soldier
As long as this creature is equipped, it gets +1/+1 and has vigilance.
Creature — Cat Cleric
Whenever an artifact enters, you may gain 1 life.
Creature — Cat Monk
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
Creature — Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature — Cat Warrior
When this creature dies, exile target card from an opponent's graveyard.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Cat Knight
Flying
Creature — Cat Soldier
When this creature enters, you may tap target creature.
Creature — Cat Soldier
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
Creature — Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Beast
Whenever this creature attacks or blocks, sacrifice a land.
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Instant — Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Enchantment
Creatures you control have flying.
Creature — Illusion
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature — Merfolk Rogue
Whenever this creature attacks, draw a card.
Sorcery
Destroy target creature. You gain 3 life.
Creature — Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Elf Druid
{T}: Add one mana of any color.
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Creature — Halfling Rogue
Sneak Attack — Whenever this creature attacks, roll a d20. 1—9 | This creature gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Creature — Angel
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Instant
Lightning Blast deals 4 damage to any target.
Enchantment — Aura
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Creature — Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature — Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
Enchantment — Aura
Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Creature — Goblin Pirate
{T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.
Creature — Dragon
Flying, trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
Creature — Elemental Wizard
Flying Haste (This creature can attack and {T} as soon as it comes under your control.)
Instant
Lightning Strike deals 3 damage to any target.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Instant
Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
Creature — Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
Creature — Shade
When this creature enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. {B}: This creature gets +1/+1 until end of turn.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature — Zombie
{T}, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Spirit
Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)