334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
Rating
—
Inventory last scanned: 6/22/2026, 6:05:51 PM
Artifact Creature — Golem
This creature doesn't untap during your untap step. {7}: Untap this creature. Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2.
Creature — Zombie
When this creature enters, each player loses 1 life.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Creature — Elemental
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Creature — Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Sorcery
Creatures without flying can't block this turn.
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Enchantment
{R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Creature — Elemental
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature — Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Legendary Creature — Bird Soldier
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Sorcery
Return two cards at random from your graveyard to your hand.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Creature — Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Creature — Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Creature — Angel
Flying {W}{W}{W}: Regenerate this creature.
Creature — Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Artifact — Equipment
This Equipment enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on this Equipment. Whenever equipped creature dies, put a soul counter on this Equipment. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Creature — Spider
Reach (This creature can block creatures with flying.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Instant
Counter target spell unless its controller pays {3}.
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
Creature — Leech
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Legendary Creature — Human Wizard
{T}: Exile Mangara and target permanent.
Enchantment
As this enchantment enters, choose black or red. At the beginning of your upkeep, sacrifice this enchantment unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Creature — Beast
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Creature — Human Wizard
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.