334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
Rating
—
Inventory last scanned: 6/22/2026, 6:05:51 PM
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Creature — Human Elf Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Enchantment Creature — Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Artifact Creature — Moonfolk Wizard
Flying Whenever this creature becomes tapped, scry 1.
Creature — Spirit
Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Creature — Spirit
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Artifact
{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Creature — Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.
Creature — Insect
Flying {W}: This creature gets +0/+1 until end of turn.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature — Human Soldier
{2}{W}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
Legendary Snow Creature — Shapeshifter
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Creature — Spirit
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature — Elemental
This creature enters with two -1/-1 counters on it. Remove a -1/-1 counter from this creature: Add one mana of any color.
Kindred Sorcery — Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Instant
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Insect
{2}{G}: All creatures able to block this creature this turn do so.
Creature — Phyrexian Dog
Whenever this creature attacks, it gets +2/+0 until end of turn. When this creature dies, target player loses life equal to its power.
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Skeleton
When this creature dies, return it to its owner's hand.
Creature — Kithkin Soldier
First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Artifact
This artifact enters tapped. {T}: Add {G}.
Creature — Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Creature — Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature — Fox Warrior
Flying {3}{W}, {T}: Tap target creature.
Creature — Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Elemental
When this creature enters, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Legendary Creature — Dog
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
Legendary Creature — Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
Creature — Beast
Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)