334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8573
In Stock
8573
Rating
—
Inventory last scanned: 6/22/2026, 6:05:51 PM
Creature — Spider
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
Creature — Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {T}, Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Creature — Spirit
This creature can't be blocked except by creatures with flying or reach.
Creature — Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
Creature — Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
Creature — Orc
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
Creature — Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
Creature — Orc Warrior
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
Enchantment
Attacking creatures you control get +1/+0.
Creature — Orc Rogue
{T}: Look at the top three cards of target player's library.
Creature — Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
Creature — Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, target player discards two cards.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.
Creature — Minotaur Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Enchantment Creature — Nymph
{2}{R}, Discard a card: Draw a card.
Creature — Cat Monk
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Artifact
{1}, {T}, Sacrifice this artifact: Create a 1/1 colorless Myr artifact creature token. When this artifact is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Creature — Snake Shaman
{G}: Add one mana of any color.
Creature — Snake Druid
{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)
Creature — Snake Warrior Ranger
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Creature — Snake Shaman
{T}: Add {G}.
Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
Instant
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Artifact
{T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice this artifact: Draw a card.
Land — Gate
This land enters tapped. {T}: Add {W} or {B}.
Artifact
{T}: Add {W} or {B}. {W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Artifact
{T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Thrull
{W}, {T}: Tap target creature.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Creature — Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Creature — Goblin Shaman
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
Instant
Counter target spell that targets a player.
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
Creature — Wall
Defender {T}: Add {G} for each creature you control with defender.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creature — Elemental
When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Instant
Counter target spell unless its controller pays {X}. You gain X life.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Creature — Human Wizard
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Whenever you attack with three or more creatures, draw a card.