334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8602
In Stock
8602
Rating
—
Inventory last scanned: 6/23/2026, 6:05:52 PM
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Creature — Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Creature — Goblin Shaman
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
Instant
Counter target spell that targets a player.
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
Creature — Wall
Defender {T}: Add {G} for each creature you control with defender.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creature — Elemental
When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.
Instant
Counter target spell unless its controller pays {X}. You gain X life.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Creature — Human Wizard
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Whenever you attack with three or more creatures, draw a card.
Legendary Creature — Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Creature — Bird Bear
Trample Keen Senses — When this creature enters, draw a card.
Creature — Bird Warlock
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Creature — Ogre Rebel
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Creature — Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature — Dog
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Creature — Dog
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Sorcery
Target player draws two cards and loses 2 life.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature — Human Wizard
Inspired — Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Land — Desert
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Creature — Human Warrior
Whenever this creature and at least one other Warrior attack, put a +1/+1 counter on this creature.
Creature — Bird
Flying When this creature dies, draw a card.
Creature — Human Knight
Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Creature — Phyrexian Knight
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) This creature can't be blocked by creatures with power 2 or less.
Creature — Vampire Knight
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Creature — Spider
Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, discard a card.
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Up to three target creatures can't block this turn.
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color.
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Creature — Human Druid
Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Warrior
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Human Wizard
Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn.
Artifact Creature — Angel Warrior
Flying {3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Creature — Human Soldier
Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Creature — Skeleton Warrior
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Human Knight
First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes an Angel, gets +3/+3, and gains flying and lifelink.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.