334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8602
In Stock
8602
Rating
—
Inventory last scanned: 6/23/2026, 6:05:52 PM
Sorcery
Destroy target artifact or land. It can't be regenerated.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Artifact Creature — Golem
Defender As long as this creature is enchanted, it can attack as though it didn't have defender.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Creature — Elemental
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another creature you control is turned face up, untap that creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
Creature — Fox Cleric
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature. {T}, Remove a devotion counter from this creature: You gain 1 life.
Creature — Human Rebel Warrior
Whenever this creature is dealt combat damage, you gain that much life.
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
Creature — Fish Insect
Flying This creature enters tapped.
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Cyclops
Defender As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Creature — Devil
When this creature dies, it deals 3 damage to any target.
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Artifact Creature — Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
Creature — Gorgon
Deathtouch
Creature — Vampire Cleric
{1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Creature — Faerie
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Spirit
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Creature — Phyrexian Beast
{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Beast
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Sorcery
Destroy all nonland permanents.
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Sorcery
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Artifact — Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Insect
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Creature — Pegasus
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
Creature — Lizard
{2}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
Creature — Beast
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.
Creature — Kithkin Knight
Flying, first strike
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life.
Instant
Destroy target creature with flying.
Creature — Dwarf Barbarian
When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Dragon
Flying When this creature enters, you may discard a card. If you do, draw a card.
Artifact — Equipment
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Elf Druid
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)