334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8602
In Stock
8602
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Inventory last scanned: 6/23/2026, 6:05:52 PM
Creature — Human Cleric
{3}{W}, Sacrifice this creature: Destroy target enchantment.
Creature — Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Snow Creature — Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
Creature — Phyrexian Human Cleric
When this creature enters, add {R}{R}{R}.
Creature — Phyrexian Cleric
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Creature — Human Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Creature — Elf Shaman
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
Sorcery
Destroy all enchantments target player controls.
Creature — Bird Beast
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Artifact Creature — Golem
{2}: Add one mana of any color.
Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Creature — Wall
Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it and with "This creature can attack as though it didn't have defender."
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Creature — Angel
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
Creature — Dragon
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Artifact
{T}: Add {C}. You gain 1 life.
Creature — Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Creature — Unicorn
All creatures able to block this creature do so.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Creature — Human Wizard
{T}: This creature deals 1 damage to any target.
Creature — Human Wizard Sorcerer
{T}: This creature deals 1 damage to any target.
Artifact — Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Kor Cleric
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Instant
Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Creature — Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Creature — Human Warlock
When this creature dies, if it had a +1/+1 counter on it, draw a card.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Enchantment — Aura
Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."
Creature — Giant Wizard
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • This creature deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature — Eldrazi Drone
Devoid (This card has no color.) {3}{C}: Draw a card. ({C} represents colorless mana.)
Artifact Creature — Cat
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Halfling Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Creature — Human Pirate
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip {1}
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Artifact
{4}{W}, {T}, Sacrifice this artifact: Return target artifact card from your graveyard to the battlefield.
Creature — Human Warrior
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26.
Creature — Cat Beast
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Counter target creature spell. Its controller loses 1 life.