Inventory last scanned: 4/27/2026, 6:56:55 PM
Creature — Merfolk Soldier
Flash (You may cast this spell any time you could cast an instant.)
Creature — Human Knight
Flying When this creature enters, you gain 2 life.
Artifact
When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.
Creature — Phyrexian Human Cleric
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Token Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. {T}: Add one mana of any color.
Enchantment
This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.
Artifact Creature — Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Target player discards two cards.
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
Creature — Vedalken Advisor
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Target player mills three cards.
Creature — Goblin
Sacrifice this creature: It deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent. Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample
Artifact Creature — Construct
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature — Leech Horror
Kicker {U} (You may pay an additional {U} as you cast this spell.) As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
Creature — Vampire
Flying At the beginning of your upkeep, you lose 1 life.
Legendary Creature — Vedalken Fish Detective
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
Creature — Skeleton
When this creature dies, return it to its owner's hand.
Creature — Treefolk
Trample When this creature enters, you gain 5 life.
Enchantment Creature — Manticore
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Artifact Creature — Snake
{G}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Creature — Bird Spirit
Flying Hellbent — This creature has lifelink as long as you have no cards in hand. {B}, Discard a card: This creature gains indestructible until end of turn. Tap it.
Instant
Counter target noncreature spell.
Creature — Zombie
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Artifact
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Creature — Human Rogue
Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.
Creature — Dryad
Deathtouch {T}: Add {C}. {T}: Add one mana of any color.
Creature — Vampire
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Faerie Rogue
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Vedalken Artificer
When this creature enters, draw a card.
Creature — Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature — Cat Warrior
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Legendary Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."