Inventory last scanned: 4/27/2026, 6:56:55 PM
Creature — Human Artificer
When this creature enters, return target artifact or creature card from your graveyard to your hand.
Artifact Creature — Zombie
{3}{B}: Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Instant
Counter target nonartifact spell unless its controller pays {2}.
Creature — Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Artifact Creature — Gargoyle
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.
Creature — Elf Druid
{T}: Add one mana of any color. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Cat
Trample When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Creature — Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Legendary Creature — Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Creature — Merfolk Rogue
Landfall — Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.
Creature — Human Knight
Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Legendary Creature — Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
Creature — Cat
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature — Gremlin
{2}{R}, Sacrifice this creature: Destroy target artifact.
Legendary Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Creature — Elf Druid
When this creature enters, you get {E}{E}{E} (three energy counters).
Creature — Human Wizard
{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sorcery // Instant
Creature — Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
Artifact Creature — Bird
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
Artifact Creature — Goblin
Haste {3}{R}, Sacrifice this creature: It deals 4 damage to target creature.
Legendary Creature — Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Creature — Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Treefolk
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Creature — Drake
Flying When this creature enters, return two target lands you control to their owner's hand.