Inventory last scanned: 4/27/2026, 6:56:55 PM
Artifact Creature — Thopter
Flying, haste
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Faerie Rogue
Flying When you draw your third card in a turn, return this card from your graveyard to the battlefield tapped.
Enchantment — Aura
Enchant creature When this Aura enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Creature — Rhino Cleric
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature.
Legendary Creature — Human Detective
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
Enchantment
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Creature — Eldrazi Goblin
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." {1}{C}, Sacrifice an Eldrazi: This creature deals 2 damage to any target.
Creature — Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Creature — Goblin Shaman
{R}, {T}: This creature deals damage equal to its power to any target.
Creature — Human Rogue
Whenever this creature becomes tapped, it deals 1 damage to each opponent.
Creature — Phyrexian Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Human Rogue
When this creature enters, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Creature — Squirrel Noble
Other Squirrels you control get +1/+1.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Legendary Creature — Human Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Creature — Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Weird Detective
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Artifact Creature — Camel
This creature enters tapped with two +1/+1 counters on it. This creature doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
Sorcery
Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature — Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Enchantment Creature — Human Shaman
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.
Instant
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
Instant
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Instant
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
Legendary Enchantment Creature — Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Sorcery
Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn. II — Discard any number of cards, then investigate twice for each card discarded this way. III — Shuffle up to three target cards from your graveyard into your library.